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TechLevel I

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Flag: TechLevel I
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Determines the Tech Level in the game at which this object is available for the player(s) to build or train. Appears to have little use in Red Alert 2 although it has been stated that this has some influence of the order in which the sidebar Cameo= for the object will appear. Should be set only on a scale of 1 - 10 which the game is hardcoded to use, although values outside of this scale indicate that the object cannot be built. A value of -1 represents that this object can never be built or trained, and it has been stated that objects set with a value of 11 form a special case and can still be built or trained if the requirements set with their PrerequisiteOverride= statement are met although this has not been fully substantiated.