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TemperateOccupationBits
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| Flag: | TemperateOccupationBits |
| File(s): | Rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 7 |
| Applicable to: | TerrainTypes |
This flag determines if and how a 1x1 TerrainType object allows InfantryTypes to occupy[1] its cell. The values and their effects are listed below:
| Value | Effect | |
|---|---|---|
| 0 | Allows occupation of all three corners, south, east, and west [2] | |
| 1 | Allows occupation of south and west corners | |
| 2 | Allows occupation of south and east corners | |
| 3 | Allows occupation of only south corner | |
| 4 | Allows occupation of east and west corners | |
| 5 | Allows occupation of only west corner | |
| 6 | Allows occupation of only east corner | |
| 7 | No occupation allowed | |
| >7 | The above pattern repeats itself. | |
Negative values
Negative values have the above pattern reversed.
In other words,
- TemperateOccupationBits=-1 is the same as TemperateOccupationBits=7; Infantry cannot occupy any corner.
- TemperateOccupationBits=-2 is the same as TemperateOccupationBits=6; Infantry can only occupy the east corner.
And so on.
Footnotes
- ↑ InfantryTypes are unique in that they can move between and occupy subunits of a map cell.
- ↑ In Tiberian Sun through Yuri's Revenge, infantry can never actually occupy the north corner, only move through it.