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TemperateOccupationBits
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Flag: | TemperateOccupationBits |
File(s): | Rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 7 |
Applicable to: | TerrainTypes |
This flag determines if and how a 1x1 TerrainType object allows InfantryTypes to occupy1 its cell. The values and their effects are listed below:
Value | Effect | |
---|---|---|
0 | Allows occupation of all three corners, south, east, and west 2 | |
1 | Allows occupation of south and west corners | |
2 | Allows occupation of south and east corners | |
3 | Allows occupation of only south corner | |
4 | Allows occupation of east and west corners | |
5 | Allows occupation of only west corner | |
6 | Allows occupation of only east corner | |
7 | No occupation allowed | |
>7 | The above pattern repeats itself. |
Negative values
Negative values have the above pattern reversed. In other words, TemperateOccupationBits=-1 is the same as TemperateOccupationBits=7; Infantry cannot occupy any corner. TemperateOccupationBits=-2 is the same as TemperateOccupationBits=6; Infantry can only occupy the east corner. And so on.
See Also
Footnotes
1 ↑ InfantryTypes are unique in that they can move between and occupy subunits of a map cell.
2 ↑ In Tiberian Sun through Yuri's Revenge, infantry can never actually occupy the north corner, only move through it.