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TurretHoldFrames
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| Flag: | TurretHoldFrames |
| File(s): | rules(md).ini |
| Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
Number of frames the TurretAnim on this BuildingType holds in the recoil position. Applies only to structures that use TurretRecoil=yes to simulate recoil.
$TurretIndex= Specifies the index for each VXL turret that a VehicleType has (applicable only for units with Gunner=yes). The $ prefix denotes the name corresponding to the turret number (determined by the IFVMode setting). The index is appended to the VXL filename to select the correct VXL file for each weapon. Accepted indices include:
- Normal
- Repair
- MachineGun
- Flak
- Pistol
- Sniper
- Shock
- Explode
- BrainBlast
- RadCannon
- Chrono
- Terrorist
- Cow
- (YR) Initiate
- (YR) Virus
- (YR) YuriPrime
- (YR) Guardian