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VeinholeMonsterStrength

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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VeinholeMonsterStrength
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 10000
Applicable to: AudioVisual

Logic related to VeinholeMonsterStrength, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Defines the strength of Veinhole Monsters.

Notes

This is a legacy from the Tiberian Sun development period. It was later changed to use the VeinholeTypeClass to define the TerrainType used by the Veinhole monster, after which the strength is directly determined by the Strength of that TerrainType.

See Also