ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.
For further information, please read Inclusion of The Guide.
Can be set to 'yes' or 'no' and determines if this BuildingType requires extra space when built by the AI due its purpose (eg a War Factory so it does not get blocked with created units). The effect is that the game adds 1 to the value defined with the AIBaseSpacing= statement in the [AI]section to ensure more space is left between this and other structures. NOTE: this was added to the Weapons Factories, Barracks and Refineries but was commented out as it can cause severe slowdown on (it can even impede) AI base building as it vainly strives to place the structure in limited space - if the AI cant build a Weapons Factory, Barracks or Refinery within the space it has, it obviously won't get very far.