ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Pages that link to "BuildingTypes"
The following pages link to BuildingTypes:
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)- PrimaryFirePixelOffset (← links)
- ProductionAnim (← links)
- PowerUpXAnim (← links)
- PowerUpXYSort (← links)
- PowerUpXLocZZ (← links)
- UnderDoorAnim (← links)
- DamageLevels (← links)
- DoorAnim (← links)
- SpecialZOverlay (← links)
- ToOverlay (← links)
- Occupyheight (← links)
- TurretChargeAnimRate (← links)
- ActiveAnimPoweredEffect (← links)
- ActiveAnimPoweredSpecial (← links)
- ActiveAnimTwoPoweredLight (← links)
- VoxelBarrelScale (← links)
- PowerUpXLocXX (← links)
- PowerUpXLocYY (← links)
- PowerUpXDamagedAnim (← links)
- ScriptTypes/ScriptActions (← links)
- SecondaryFirePixelOffset (← links)
- QuarryTypes (← links)
- StartFacing (← links)
- StartPitch (← links)
- AV (← links)
- Rubble (← links)
- DelayedFireDelay (← links)
- EliteSBarrelLength (← links)
- ElitePBarrelLength (← links)
- WeaponXBarrelLength (← links)
- EliteWeaponXBarrelLength (← links)
- IronCurtain (← links)
- TargetEffectivenessCoefficient (← links)
- TargetSpecialThreatCoefficient (← links)
- TargetStrengthCoefficient (← links)
- Recoilless (← links)
- Cloneable (← links)
- Cursor.Attack (← links)
- Cursor.AttackOutOfRange (← links)
- TransactMoney (← links)
- Message.Capture (← links)
- Message.Lost (← links)
- LostEvaEvent (← links)
- Chronoshift.Crushable (← links)
- Chronoshift.IsVehicle (← links)
- Chronosphere.ReconsiderBuildings (← links)
- Chronosphere.BlowUnplaceable (← links)
- Cursor.Enter (← links)
- Cursor.NoEnter (← links)
- ReverseEngineersVictims (← links)