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AmbientSound

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Flag: AmbientSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: TechnoTypes,Projectile(Only when there is no Inviso=yes tag)


Specifies the sound to make when this object is in existence on the map. This should be set to a valid entry from SOUND.INI and is usually one of the 'ambient' type sounds which loops continually for as long as the object exists. This is used as a 'background' effect and is utilized on the Naval Yards to give the impression of waves on the water and also on the Cow (although on the Cow, the VoiceComment= statement could have been used to the same effect).