ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "IsRadBeam"
From ModEnc
(Color correction) |
Nighthawk200 (talk | contribs) (Template updated. Rewrote slightly.) |
||
Line 6: | Line 6: | ||
|default=no | |default=no | ||
|types={{Categ|Weapon|Weapons}} | |types={{Categ|Weapon|Weapons}} | ||
− | | | + | |ra2=yes |
+ | |yr=yes | ||
+ | |rp=yes | ||
}} | }} | ||
Line 12: | Line 14: | ||
The color of the wave is controlled in the following way: | The color of the wave is controlled in the following way: | ||
− | * If the weapon uses a warhead with | + | * If the weapon uses a warhead with {{TTL|Temporal|yes}}, the color is defined using the <tt>[[ChronoBeamColor]]</tt> tag found in the [<tt>[[AudioVisual]]</tt>] section. |
− | * Otherwise | + | * Otherwise, the color is defined by the <tt>[[RadColor]]</tt> tag in the [<tt>[[Radiation]]</tt>] section. |
Revision as of 18:52, 10 March 2007
Flag: | IsRadBeam |
File(s): | Rules(md).ini |
Values: | boolean |
Special Values: | None |
Default: | no |
Applicable to: | Weapons |
If set, the game will draw a sine wave along the projectile path. This is used for the Desolator's Rad Cannon.
The color of the wave is controlled in the following way:
- If the weapon uses a warhead with Template:TTL, the color is defined using the ChronoBeamColor tag found in the [AudioVisual] section.
- Otherwise, the color is defined by the RadColor tag in the [Radiation] section.