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MoveFlash: Difference between revisions

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Nighthawk200 (talk | contribs)
Rules Category updated
 
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{{DeeZireInclusion}}<br />
{{Flag
This defines the animation to display as a cursor effect at the cell to which an object is ordered to move. The animation must be from the [Animations] list and be defined in ART.INI.
|name=MoveFlash
|files={{Categ|Rules(md).ini}}
|values=strings (Names of Animations)
|default=null
|types={{Categ|General}} (RA2/YR) /  {{Categ|AudioVisual}} (TS/FS)
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
 
Specifies the animation that gets played when you order your units to move to a certain cell.

Latest revision as of 20:41, 25 March 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MoveFlash
File(s): Rules(md).ini
Values: strings (Names of Animations)
Default: null
Applicable to: General (RA2/YR) / AudioVisual (TS/FS)


Specifies the animation that gets played when you order your units to move to a certain cell.