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VeteranSpeed: Difference between revisions

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Vinifera7 (talk | contribs)
m methinks "N/A" is more appropriate for the absence of Special Values, as "none" is occasionally an actual value used for some flags. A few other minor edits.
Nighthawk200 (talk | contribs)
m Template Updated
 
(One intermediate revision by one other user not shown)
Line 3: Line 3:
|files=rules(md).ini
|files=rules(md).ini
|values=float
|values=float
|special=N/A
|default=1.0
|default=1.0
|types=N/A
|types=N/A
|games=[[TS]], [[FS]], [[RA2]], [[YR]]
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
}}



Latest revision as of 22:51, 4 April 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VeteranSpeed
File(s): rules(md).ini
Values: float
Default: 1.0
Applicable to: N/A


This is one of the several Veteran Factors that control the bonuses given by VeteranAbilities and EliteAbilities. VeteranSpeed is a straight multiplier to the Speed of units that benefit from the FASTER promotional bonus. Contrary to popular belief, these bonuses do not stack, meaning that a FASTER elite bonus will not further increase the maximum movement speed of a unit with a FASTER veteran bonus.

Example: if the unit's Speed is 5, then it would be increased to 6 (assuming VeteranSpeed=1.2).

5 * 1.2 = 6.