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CanDetonateTimeBomb: Difference between revisions
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Rewrite and expanded. Please can someone fix the "Ivan Bombs" links so that they point to "IvanBomb" - not sure how to do this |
Nighthawk200 (talk | contribs) Links fixed |
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If <tt>[[CanDetonateTimeBomb]]=yes</tt> is set, then players can manually detonate any <tt>[[ | If <tt>[[CanDetonateTimeBomb]]=yes</tt> is set, then players can manually detonate any <tt>[[IvanBomb|IvanBombs]]</tt> (dynamite) that they have placed on an object by double-clicking on that object. | ||
If a player does not 'remote-detonate' an <tt>[ | If a player does not 'remote-detonate' an <tt>[[IvanBomb]]</tt> then the bomb will detonate automatically as normal, after <tt>[[IvanTimedDelay]]=</tt> frames. | ||
Players cannot remote-detonate <tt>[[ | Players cannot remote-detonate <tt>[[IvanBomb|IvanBombs]]</tt> on objects that they are unable to select. This includes objects with <tt>[[Selectable]]=no</tt> set, objects that the player cannot see because they are either hidden under shroud or cloaked, and objects that are under the effects of chaos gas. |
Latest revision as of 10:06, 24 November 2007
Flag: | CanDetonateTimeBomb |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | false |
Applicable to: | CombatDamage |
If CanDetonateTimeBomb=yes is set, then players can manually detonate any IvanBombs (dynamite) that they have placed on an object by double-clicking on that object.
If a player does not 'remote-detonate' an IvanBomb then the bomb will detonate automatically as normal, after IvanTimedDelay= frames.
Players cannot remote-detonate IvanBombs on objects that they are unable to select. This includes objects with Selectable=no set, objects that the player cannot see because they are either hidden under shroud or cloaked, and objects that are under the effects of chaos gas.