ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

CanDetonateTimeBomb: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Nighthawk200 (talk | contribs)
Links fixed
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not double-click functionality is enabled on enemy bombs. If set to yes, you can click once to plant a bomb on the enemy and then click that enemy unit again to detonate the bomb.
|name=CanDetonateTimeBomb
|files={{Categ|Rules(md).ini}}
|values={{Values|boolean}}
|default=false
|types={{Categ|CombatDamage}}
|ra2=yes
|yr=yes
|rp=yes
}}
 
If <tt>[[CanDetonateTimeBomb]]=yes</tt> is set, then players can manually detonate any <tt>[[IvanBomb|IvanBombs]]</tt> (dynamite) that they have placed on an object by double-clicking on that object.
 
If a player does not 'remote-detonate' an <tt>[[IvanBomb]]</tt> then the bomb will detonate automatically as normal, after <tt>[[IvanTimedDelay]]=</tt> frames.
 
Players cannot remote-detonate <tt>[[IvanBomb|IvanBombs]]</tt> on objects that they are unable to select. This includes objects with <tt>[[Selectable]]=no</tt> set, objects that the player cannot see because they are either hidden under shroud or cloaked, and objects that are under the effects of chaos gas.

Latest revision as of 10:06, 24 November 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CanDetonateTimeBomb
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: CombatDamage


If CanDetonateTimeBomb=yes is set, then players can manually detonate any IvanBombs (dynamite) that they have placed on an object by double-clicking on that object.

If a player does not 'remote-detonate' an IvanBomb then the bomb will detonate automatically as normal, after IvanTimedDelay= frames.

Players cannot remote-detonate IvanBombs on objects that they are unable to select. This includes objects with Selectable=no set, objects that the player cannot see because they are either hidden under shroud or cloaked, and objects that are under the effects of chaos gas.