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WarpIn: Difference between revisions

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Nighthawk200 (talk | contribs)
m Template Updated
Nighthawk200 (talk | contribs)
m Updated.
 
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{{Flag
{{Flag
|name=WarpIn
|name=WarpIn
|files={{Categ|Rules(md).ini}}
|files={{Categ|ini=rules}}
|values=strings (Names of Animations)
|values={{values|strings}}
|default=null
|default=null
|types={{Categ|General}}
|types={{Categ|General}}
Line 8: Line 8:
|yr=yes
|yr=yes
|rp=yes
|rp=yes
|ra2obsolete=yes
}}
}}
{{Obsolete}}


Is supposed to specify an animation that is played when a teleporting unit arrives at the destination cell, but is actually unused, as the game plays the <tt>[[WarpOut]]=</tt> animation instead.
Is supposed to specify an animation that is played when a teleporting unit arrives at the destination cell, but is actually unused, as the game plays the <tt>[[WarpOut]]=</tt> animation instead.

Latest revision as of 12:19, 8 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: WarpIn
File(s): rules(md).ini
Values: Strings: Normal text.
Default: null
Applicable to: General

Logic related to WarpIn, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Is supposed to specify an animation that is played when a teleporting unit arrives at the destination cell, but is actually unused, as the game plays the WarpOut= animation instead.