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WarpIn: Difference between revisions
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Nighthawk200 (talk | contribs) m Template Updated |
Nighthawk200 (talk | contribs) m Updated. |
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Line 1: | Line 1: | ||
{{Flag | {{Flag | ||
|name=WarpIn | |name=WarpIn | ||
|files={{Categ| | |files={{Categ|ini=rules}} | ||
|values=strings | |values={{values|strings}} | ||
|default=null | |default=null | ||
|types={{Categ|General}} | |types={{Categ|General}} | ||
Line 8: | Line 8: | ||
|yr=yes | |yr=yes | ||
|rp=yes | |rp=yes | ||
|ra2obsolete=yes | |||
}} | }} | ||
Is supposed to specify an animation that is played when a teleporting unit arrives at the destination cell, but is actually unused, as the game plays the <tt>[[WarpOut]]=</tt> animation instead. | Is supposed to specify an animation that is played when a teleporting unit arrives at the destination cell, but is actually unused, as the game plays the <tt>[[WarpOut]]=</tt> animation instead. |
Latest revision as of 12:19, 8 June 2008
Flag: | WarpIn |
File(s): | rules(md).ini |
Values: | Strings: Normal text. |
Default: | null |
Applicable to: | General |
Logic related to WarpIn, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
Is supposed to specify an animation that is played when a teleporting unit arrives at the destination cell, but is actually unused, as the game plays the WarpOut= animation instead.