ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

WarpIn: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Nighthawk200 (talk | contribs)
m Updated.
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
This specifies the animation to display at the location when an object with the teleport Locomotor= appears in a cell. The animation must be from the [Animations]list and be defined in ART.INI. NOTE: although this is parsed, it does not get used by Red Alert 2 which seems to play the animation defined in WarpOut= instead. The WARPIN.SHP animation in Red Alert 2 does not get used and is corrupt - it is actually the WAKE2.SHP image from Tiberian Sun and remains in the Tiberian Sun animation palette.
|name=WarpIn
|files={{Categ|ini=rules}}
|values={{values|strings}}
|default=null
|types={{Categ|General}}
|ra2=yes
|yr=yes
|rp=yes
|ra2obsolete=yes
}}
 
Is supposed to specify an animation that is played when a teleporting unit arrives at the destination cell, but is actually unused, as the game plays the <tt>[[WarpOut]]=</tt> animation instead.

Latest revision as of 12:19, 8 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: WarpIn
File(s): rules(md).ini
Values: Strings: Normal text.
Default: null
Applicable to: General

Logic related to WarpIn, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Is supposed to specify an animation that is played when a teleporting unit arrives at the destination cell, but is actually unused, as the game plays the WarpOut= animation instead.