Difference between revisions of "AITriggerTypesEnable"
m (Maps/AITriggerTypesEnable moved to AITriggerTypesEnable: Moving the Maps/ sections' pages to main space.) |
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{{SideBar|Map-specific INI sections|Template:Mapping}} | {{SideBar|Map-specific INI sections|Template:Mapping}} | ||
− | This section is responsible for disabling certain [[ | + | This section is responsible for disabling certain [[AITriggerTypes]] in particular maps. See the [[#Bugs|Bugs]] section for several problems with it. |
__TOC__ | __TOC__ | ||
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TRIGGER_ID=STATUS | TRIGGER_ID=STATUS | ||
− | {| | + | {| border=1 class="table_descrowdesccol" |
|+ Meanings of each string | |+ Meanings of each string | ||
! style="width: 13em; " | String | ! style="width: 13em; " | String | ||
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− | + | {{Bugs}} | |
{{RevEng}} | {{RevEng}} | ||
− | '''Note''': The code implementing this feature is, let's say, sub-optimal. Avoid filling this section needlessly. It works in the following way: Global | + | '''Note''': The code implementing this feature is, let's say, sub-optimal. Avoid filling this section needlessly, since it takes, on average, quadratic time to parse ({{Tt|O(N^2)}}). It works in the following way: Global (from {{ini|ai}}) AI Triggers are enabled at startup, local (from the map) AI Triggers are not. Then a pass is made over this section and if a trigger is listed here, its enabled-ness is set to STATUS. If this is not an SP campaign map, that trigger is enabled regardless of STATUS. The enabledness is overridden by the {{Sl|Basic|IgnoreGlobalAITriggers}} later on, when determining which AI Triggers have met their conditions. |
From that follows: | From that follows: | ||
− | *global | + | *global AI Triggers should only be listed here if you want to disable some of them at startup, |
− | *local | + | *local AI Triggers should only be listed here if you want to enable them at startup. If you do not list a local AITrigger here, you will have to rely on a map trigger activating it later. |
Revision as of 20:35, 20 June 2008
This section is responsible for disabling certain AITriggerTypes in particular maps. See the Bugs section for several problems with it.
Contents
Section
TD/CO
Doesn't exist.
RA/CS/AM
Doesn't exist.
TS/FS/RA2/YR
The [AITriggerTypesEnable] section in a map takes this format:
[AITriggerTypesEnable] TRIGGER_ID=STATUS
String | Meaning |
---|---|
TRIGGER_ID | The AITriggerType's ID. |
STATUS | If this is a boolean 'true', this AITriggerType will be disabled in this map. |
Bugs/Side-Effects/Unexpected Limitations
Note: The code implementing this feature is, let's say, sub-optimal. Avoid filling this section needlessly, since it takes, on average, quadratic time to parse (O(N^2)). It works in the following way: Global (from ai(md).ini) AI Triggers are enabled at startup, local (from the map) AI Triggers are not. Then a pass is made over this section and if a trigger is listed here, its enabled-ness is set to STATUS. If this is not an SP campaign map, that trigger is enabled regardless of STATUS. The enabledness is overridden by the [Basic]→IgnoreGlobalAITriggers= later on, when determining which AI Triggers have met their conditions.
From that follows:
- global AI Triggers should only be listed here if you want to disable some of them at startup,
- local AI Triggers should only be listed here if you want to enable them at startup. If you do not list a local AITrigger here, you will have to rely on a map trigger activating it later.