The [AITriggerTypesEnable] section in a map takes this format:
|The AITriggerType's ID.
|Use yes/true or no/false boolean to enable or disable this AITriggerType in this map.
Note: The code implementing this feature is, let's say, sub-optimal. Avoid filling this section needlessly, since it takes, on average, quadratic time to parse (O(N^2)). It works in the following way: Global (from ai(md).ini) AI Triggers are enabled at startup, local (from the map) AI Triggers are not. Then a pass is made over this section and if a trigger is listed here, its enabled-ness is set to STATUS. If this is not an SP campaign map, that trigger is enabled regardless of STATUS. The enabledness is overridden by the [Basic]→ later on, when determining which AI Triggers have met their conditions.
From that follows:
- global AI Triggers should only be listed here if you want to disable some of them at startup,
- local AI Triggers should only be listed here if you want to enable them at startup. If you do not list a local AITrigger here, you will have to rely on a map trigger activating it later.