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Difference between revisions of "AIIonCannonConYardValue"
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(Rewrite) |
EvilRenegade (talk | contribs) m (Replacing Template:TTL with Template:F.) |
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|default=? | |default=? | ||
|types={{Categ|General}} ({{Categ|AIIonCannon}}) | |types={{Categ|General}} ({{Categ|AIIonCannon}}) | ||
− | | | + | |ts=yes |
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
}} | }} | ||
− | Specifies the "priority" of objects with {{ | + | Specifies the "priority" of objects with {{f|ConstructionYard|yes|link}} when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See [[AI SW Targeting]]. |
Latest revision as of 09:14, 27 November 2009
Flag: | AIIonCannonConYardValue |
File(s): | Rules(md).ini |
Values: | three comma-separated unsigned integers |
Special Values: | None |
Default: | ? |
Applicable to: | General (AIIonCannon) |
Specifies the "priority" of objects with ConstructionYard=yes when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See AI SW Targeting.