ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

DeadBodies: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
m Replacing Template:TTL with Template:F.
 
(4 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
=={{anchor|General||}}For [General]==
This lists the animations to display as dead bodies which fade away when infantry units are killed. The animations must be from the [Animations]list and be defined in ART.INI.
{{Flag
|values={{values|stringlist|[[Animations]]}}
|types={{Categ|General}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
 
This flag specifies a list of [[Animations]], one of which is randomly played when an [[InfantryType]] is killed by a [[warhead]] with {{f|InfDeath|1|link}} or {{tt|InfDeath{{=}}2}}. The animation will start to play once the {{f|Die1|link}} or {{f|Die2|link}} sub-sequences end.
 
These animations will not play for InfantryTypes with {{f|NotHuman|yes|link}}.
 
===Individual override===
In {{ra2}}, [General]{{arr|r}}{{f|DeadBodies|link}} can be overridden for individual InfantryTypes[[{{PAGENAME}}#InfantryTypes|{{sup|{{arr|d}}}}]].
 
=={{anchor|InfantryTypes||}}For InfantryTypes==
{{Flag
|values={{values|stringlist|[[Animations]]}}
|types={{Categ|InfantryTypes}}
|ra2=yes
|yr=yes
|rp=yes
}}
 
This flag acts as an individual override for {{sl|General}}{{arr|r}}{{f|DeadBodies|link}}[[{{PAGENAME}}#General|{{sup|{{arr|u}}}}]].
 
{{Automatictypelist|Animations|Animations}}

Latest revision as of 07:51, 27 November 2009

For [General]

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DeadBodies
File(s): rules(md).ini
Values: Comma-separated list of strings. (Limited to: Animations)
Applicable to: General


This flag specifies a list of Animations, one of which is randomly played when an InfantryType is killed by a warhead with InfDeath=1 or InfDeath=2. The animation will start to play once the Die1 or Die2 sub-sequences end.

These animations will not play for InfantryTypes with NotHuman=yes.

Individual override

In Red Alert 2, [General]→DeadBodies can be overridden for individual InfantryTypes.

For InfantryTypes

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DeadBodies
File(s): rules(md).ini
Values: Comma-separated list of strings. (Limited to: Animations)
Applicable to: InfantryTypes


This flag acts as an individual override for [General]DeadBodies.

Automatic List Inclusion

Animations used as values for this flag are automatically listed under the internal [Animations] array. However no harm can be done by listing them manually.