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Difference between revisions of "DumbMyEffectivenessCoefficient"

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Coefficient applied to an objects threat rating when considering engaging a target with a lower ThreatPosed= value than its own. Used for threat evaluation and target acquisition, not for actually engaging that target. Although a percentage value is put in here, you get more effectiveness when you put a true coefficient in (e.g. convert 200 to 2.0). Used for objects that have {{TTL|HasStupidGuardMode|yes}} set.
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Coefficient applied to an objects threat rating when considering engaging a target with a lower ThreatPosed= value than its own. Used for threat evaluation and target acquisition, not for actually engaging that target. Although a percentage value is put in here, you get more effectiveness when you put a true coefficient in (e.g. convert 200 to 2.0). Used for objects that have {{f|HasStupidGuardMode|yes|link}} set.

Latest revision as of 08:54, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DumbMyEffectivenessCoefficient
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Coefficient applied to an objects threat rating when considering engaging a target with a lower ThreatPosed= value than its own. Used for threat evaluation and target acquisition, not for actually engaging that target. Although a percentage value is put in here, you get more effectiveness when you put a true coefficient in (e.g. convert 200 to 2.0). Used for objects that have HasStupidGuardMode=yes set.