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DumbTargetDistanceCoefficient: Difference between revisions
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Coefficient applied to an objects threat rating when considering engaging a target which is out of range of any of its weapons. Used for threat evaluation and target acquisition, not for actually engaging that target. Although a percentage value is put in here, you get more effectiveness when you put a true coefficient in (e.g. convert 200 to 2.0). Used for objects that have HasStupidGuardMode | Coefficient applied to an objects threat rating when considering engaging a target which is out of range of any of its weapons. Used for threat evaluation and target acquisition, not for actually engaging that target. Although a percentage value is put in here, you get more effectiveness when you put a true coefficient in (e.g. convert 200 to 2.0). Used for objects that have {{f|HasStupidGuardMode|yes|link}} set. |
Latest revision as of 07:54, 27 November 2009
Flag: | DumbTargetDistanceCoefficient |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Coefficient applied to an objects threat rating when considering engaging a target which is out of range of any of its weapons. Used for threat evaluation and target acquisition, not for actually engaging that target. Although a percentage value is put in here, you get more effectiveness when you put a true coefficient in (e.g. convert 200 to 2.0). Used for objects that have HasStupidGuardMode=yes set.