ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "EliteBountyCostMult"
From ModEnc
Nighthawk200 (talk | contribs) (Bounty Logic...) |
EvilRenegade (talk | contribs) m (Replacing Template:TTL with Template:F.) |
||
(One intermediate revision by one other user not shown) | |||
Line 7: | Line 7: | ||
|rponly=yes | |rponly=yes | ||
}} | }} | ||
− | The value of this flag is multiplied by the cost of a unit that has been killed by a unit with {{ | + | {{RockPatchFlag |
+ | |intversion=1.08 | ||
+ | }} | ||
+ | The value of this flag is multiplied by the cost of a unit that has been killed by a unit with {{f|GetsBounty|yes|link}} to give the bounty that the attacking player receives. | ||
In other words:<br> | In other words:<br> | ||
− | {{ | + | {{f|EliteBountyCostMult|link}} * {{f|Cost|link}} = Bounty given to attacking player. |
− | <b>However.</b> This multiplier will only apply if the attacking unit has Elite status. If the unit has no promotions, then {{ | + | <b>However.</b> This multiplier will only apply if the attacking unit has Elite status. If the unit has no promotions, then {{f|BountyCostMult|link}} will be used instead. If the unit is only Veteran, then {{f|VeteranBountyCostMult|link}} will be used. |
Latest revision as of 09:56, 27 November 2009
Flag: | EliteBountyCostMult |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Applicable to: | CombatDamage |
This flag is part of the RockPatch. |
Template:RockPatchFlag The value of this flag is multiplied by the cost of a unit that has been killed by a unit with GetsBounty=yes to give the bounty that the attacking player receives.
In other words:
EliteBountyCostMult * Cost = Bounty given to attacking player.