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SpecialThreatValue: Difference between revisions

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Determines the "special" threat value that this object poses, which should indicate the threat posed by this unit that is not obvious from observing the {{TTL|Strength}} and weapons' {{TTL|Damage}}, such as Mind Control ability or teleportation. For more information, see [[The Threat System]].
Determines the "special" threat value that this object poses, which should indicate the threat posed by this unit that is not obvious from observing the {{f|Strength|link}} and weapons' {{f|Damage|link}}, such as Mind Control ability or teleportation. For more information, see [[The Threat System]].

Latest revision as of 08:34, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SpecialThreatValue
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 0.0
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Determines the "special" threat value that this object poses, which should indicate the threat posed by this unit that is not obvious from observing the Strength and weapons' Damage, such as Mind Control ability or teleportation. For more information, see The Threat System.