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OccupyWeaponRange: Difference between revisions
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Nighthawk200 (talk | contribs) m Template Updated |
Revised and corrected. |
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{{Flag | {{Flag | ||
| | |values={{Values|unsigned integers}} | ||
|default=5 | |default=5 | ||
|types={{Categ|CombatDamage}} | |types={{Categ|CombatDamage|[CombatDamage]}} | ||
|yr=yes | |yr=yes | ||
}} | }} | ||
This flag overrides the {{f|Range|link}} of any [[Weapons|weapon]] fired by an [[InfantryTypes|infantry]] with {{f|Occupier|yes|link}} while occupying a [[BuildingTypes|building]] with {{f|CanBeOccupied|yes|link}} and {{f|MaxNumberOccupants|link}} set to a positive [[Help:Values#Integers|integer]] greater than 0. | |||
The weapon fired by an infantry while occupying a building is determined by {{f|OccupyWeapon|link}}, or {{f|EliteOccupyWeapon|link}} if the infantry's veterancy status is "elite". | |||
==See also== | |||
* {{f|OccupyDamageMultiplier|link}} | |||
* {{f|OccupyROFMultiplier|link}} |
Latest revision as of 00:25, 14 December 2009
Flag: | OccupyWeaponRange |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 5 |
Applicable to: | [CombatDamage] |
This flag overrides the Range of any weapon fired by an infantry with Occupier=yes while occupying a building with CanBeOccupied=yes and MaxNumberOccupants set to a positive integer greater than 0.
The weapon fired by an infantry while occupying a building is determined by OccupyWeapon, or EliteOccupyWeapon if the infantry's veterancy status is "elite".