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Difference between revisions of "Underwater"
From ModEnc
EvilRenegade (talk | contribs) m (Replacing Template:TTL with Template:F.) |
(One effect I have uncovered when making SUB and BSUB and DLPH amphibious, someone should retest this.) |
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− | {{tt|Underwater{{Equal}}yes}} has two effects: | + | {{tt|Underwater{{Equal}}yes}} has two known effects and one untested effect: |
* Primarily, it is used to classify the object as being underwater, for the purposes of the {{f|NavalTargeting|link}} logic. | * Primarily, it is used to classify the object as being underwater, for the purposes of the {{f|NavalTargeting|link}} logic. | ||
* It will also stop the object from displaying the {{f|Wake|link}} animation when traveling over water. | * It will also stop the object from displaying the {{f|Wake|link}} animation when traveling over water. | ||
+ | * {{tt|It will also restrict units from recloaking when it is in fact on land.}} |
Revision as of 09:41, 3 January 2010
Flag: | Underwater |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
Underwater=yes has two known effects and one untested effect:
- Primarily, it is used to classify the object as being underwater, for the purposes of the NavalTargeting logic.
- It will also stop the object from displaying the Wake animation when traveling over water.
- It will also restrict units from recloaking when it is in fact on land.