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EVerses: Difference between revisions

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Nighthawk200 (talk | contribs)
EVerses
 
Vinifera7 (talk | contribs)
m Minor template correction
 
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{{Flag
{{Flag
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|Warheads}}
|types={{Categ|Warheads}}
|values={{values|Percentages}}
|values={{values|Percentages}}
Line 10: Line 8:
|intversion=1.10
|intversion=1.10
}}
}}
This flag is used in conjunction with the New ArmorTypes logic. This tag operates like the {{TTL|Verses}} tag in that it is a list of percentages, with each percentage corresponding to the damage done against that ArmorType. Each percentage is an armor listed in the ArmorTypes list. They are entered in order going down the ArmorTypes list, so if you have an ArmorTypes list like this:
This flag is used in conjunction with the New ArmorTypes logic. This tag operates like the {{f|Verses|link}} tag in that it is a list of percentages, with each percentage corresponding to the damage done against that ArmorType. Each percentage is an armor listed in the ArmorTypes list. They are entered in order going down the ArmorTypes list, so if you have an ArmorTypes list like this:
<pre>[ArmorTypes]
<pre>[ArmorTypes]
1=FireArmor
1=FireArmor

Latest revision as of 15:26, 26 January 2011

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: EVerses
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Applicable to: Warheads

This flag is part of the RockPatch.



Template:RockPatchFlag This flag is used in conjunction with the New ArmorTypes logic. This tag operates like the Verses tag in that it is a list of percentages, with each percentage corresponding to the damage done against that ArmorType. Each percentage is an armor listed in the ArmorTypes list. They are entered in order going down the ArmorTypes list, so if you have an ArmorTypes list like this:

[ArmorTypes]
1=FireArmor
2=IceArmor
3=ElectricArmor
4=AnotherArmor

Then your EVerses tag on a warhead could look like this:

EVerses=80%,75%,0%,150%

Where the first percentage = 80% damage against anything with 'FireArmor'.
Second percentage = 75% damage against anything with 'IceArmor'.
Third percentage = no damage against anything with 'ElectricArmor'.
Fourth percentage = 150% damage against anything with 'AnotherArmor'.