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CLDisableRed: Difference between revisions

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Redirects are for pansies that can't be bothered to explain flags individually.
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m Reverted edits by Gordon-creAtive (Talk) to last revision by EvilRenegade
 
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This flag determines whether or not the red color channel for [[Combat_Lighting|combat lighting]] will be disabled for linked [[weapons]] with {{TTL|Bright|yes}} set.
This flag determines whether or not the red color channel for [[Combat_Lighting|combat lighting]] will be disabled for linked [[weapons]] with {{f|Bright|yes|link}} set.


Disabling the red channel effectively alters the color of light, leaving the green and blue channels (if not disabled as well), and resulting in cyan colored light.
Disabling the red channel effectively alters the color of light, leaving the green and blue channels (if not disabled as well), and resulting in cyan colored light.


==See also==
==See also==
* {{TTL|CLDisableGreen}}
* {{f|CLDisableGreen|link}}
* {{TTL|CLDisableBlue}}
* {{f|CLDisableBlue|link}}


==External links==
==External links==
* [http://en.wikipedia.org/wiki/Color_theory Color Theory] on Wikipedia
* [http://en.wikipedia.org/wiki/Color_theory Color Theory] on Wikipedia
* [http://en.wikipedia.org/wiki/Cyan Cyan] on Wikipedia
* [http://en.wikipedia.org/wiki/Cyan Cyan] on Wikipedia

Latest revision as of 15:28, 26 January 2011

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CLDisableRed
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: Warheads


This flag determines whether or not the red color channel for combat lighting will be disabled for linked weapons with Bright=yes set.

Disabling the red channel effectively alters the color of light, leaving the green and blue channels (if not disabled as well), and resulting in cyan colored light.

See also

External links