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CLDisableRed: Difference between revisions

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{{DeeZireInclusion}}<br />
{{flag
If the warhead has Bright=yes set (in other words it will produce a flash of light upon impact) then these tags can be used to determine the color of that light. By default, the light color is 'white' composed of mixing the colors red, green and blue. By disabling any of those colors (i.e. setting any of the tags to 'yes') you control the color of the light. For example, setting blue and green to 'no' would result in a red light.
|name=CLDisableRed
|files={{Categ|ini=rules}}
|values={{values|boolean}}
|default=false
|types={{Categ|Warheads}}
|ra2=yes
|yr=yes
|rp=yes
}}
 
This flag determines whether or not the red color channel for [[Combat_Lighting|combat lighting]] will be disabled for linked [[weapons]] with {{f|Bright|yes|link}} set.
 
Disabling the red channel effectively alters the color of light, leaving the green and blue channels (if not disabled as well), and resulting in cyan colored light.
 
==See also==
* {{f|CLDisableGreen|link}}
* {{f|CLDisableBlue|link}}
 
==External links==
* [http://en.wikipedia.org/wiki/Color_theory Color Theory] on Wikipedia
* [http://en.wikipedia.org/wiki/Cyan Cyan] on Wikipedia

Latest revision as of 15:28, 26 January 2011

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CLDisableRed
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: Warheads


This flag determines whether or not the red color channel for combat lighting will be disabled for linked weapons with Bright=yes set.

Disabling the red channel effectively alters the color of light, leaving the green and blue channels (if not disabled as well), and resulting in cyan colored light.

See also

External links