EMP.Cap: Difference between revisions
Nighthawk200 (talk | contribs) Created page with '{{Flag |name={{PAGENAME}} |files={{categ|ini=rules}} |types={{categ|Warheads}} |values={{values|unsigned integers}} |extver=<i>All versions</i>. |ares=yes |aresflag=yes }} The E…' |
m Reverted edits by Gordon-creAtive (Talk) to last revision by Nighthawk200 |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 43: | Line 43: | ||
=== Negative EMP.Cap === | === Negative EMP.Cap === | ||
The afflicted unit's EMP counter will simply be reduced by the amount specified in {{f|EMP.Duration|link}}, and {{f|EMP.Cap}} will have no effect. | The afflicted unit's EMP counter will simply be reduced by the amount specified in {{f|EMP.Duration|link}}, and {{f|EMP.Cap}} will have no effect. | ||
= See also = | |||
* {{f|EMP.Duration|link}} |
Latest revision as of 15:30, 26 January 2011
Flag: | EMP.Cap |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Extension Version: | All versions. |
Applicable to: | Warheads |
This flag is part of Ares. Do not use it without Ares installed. |
The EMP logic is something that was used several times in Tiberian Sun, but no longer had any function in RA2. Ares restores the EMP logic with a few more controls than it had in Tiberian Sun.
Usage
This tag, used in conjunction with EMP.Duration gives you greater control over how long a unit can be afflicted by an EMP.
[Warhead] EMP.Cap=<integer>
With positive EMP.Cap values
If EMP.Cap is set to any value greater than zero, the following effect will be applied:
The EMP outage will be stackable, but only to a point. In other words, the afflicted unit's EMP counter will be increased in amounts specified by EMP.Duration until EMP.Cap is reached, then the counter will stop increasing.
If the afflicted unit's EMP counter is already greater than the value specified by EMP.Cap, then the counter will stop at its current position, but not be increased.
When EMP.Cap is zero
If EMP.Cap=0, the following effect will be applied:
The EMP outage will be stackable, and also uncapped. In other words, the afflicted unit's EMP counter can be increased indefinitely.
With negative EMP.Cap values
If EMP.Cap is set to value less than zero, the following effect will be applied:
The EMP outage will not be stackable. Instead, the afflicted unit's EMP counter will be reset to the exact number specified by EMP.Duration, unless the unit's EMP counter is already higher than this.
When negative EMP.Duration is used
These effects only apply to cases where the warhead's EMP.Duration is set to any value less than zero.
Positive EMP.Cap
The afflicted unit's EMP counter will be reduced by the amount specified in EMP.Duration until it reaches the amount set by EMP.Cap.
EMP.Cap=0
The unit's EMP counter will be instantly reset to zero regardless of the value set by EMP.Duration, and the unit will reactivate.
Negative EMP.Cap
The afflicted unit's EMP counter will simply be reduced by the amount specified in EMP.Duration, and EMP.Cap will have no effect.