ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
MobileFire: Difference between revisions
Jump to navigation
Jump to search
Adding ROF weirdness |
it doesn't allow the unit to ignore Reload= time, but allows it to reload when it is on the move (!) instead |
||
(2 intermediate revisions by one other user not shown) | |||
Line 9: | Line 9: | ||
}} | }} | ||
Specifies whether the unit should be allowed to fire while moving. | Specifies whether the unit should be allowed to fire while moving. It also allows it to reload its ammo while on the move. | ||
{{Bugs}} | {{Bugs}} | ||
Negative value doesn't work correctly: a moving unit instructed to fire will happily fire while moving, but its weapon [[ROF]] will be reset to "ready to fire" status whenever it stops. Such a unit seems to ignore the {{ | Negative value doesn't work correctly: a moving unit instructed to fire will happily fire while moving, but its weapon [[ROF]] will be reset to "ready to fire" status whenever it stops. Such a unit seems to ignore the {{f|CanPassiveAquire|yes|link}} setting while moving, however. | ||
Latest revision as of 00:32, 13 December 2012
Flag: | MobileFire |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | yes |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Specifies whether the unit should be allowed to fire while moving. It also allows it to reload its ammo while on the move.
Bugs/Side-Effects/Unexpected Limitations
Negative value doesn't work correctly: a moving unit instructed to fire will happily fire while moving, but its weapon ROF will be reset to "ready to fire" status whenever it stops. Such a unit seems to ignore the CanPassiveAquire=yes setting while moving, however.