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Difference between revisions of "OmniCrusher"
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(Created (hah, Guide lacks this )) |
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|default=no | |default=no | ||
|types={{Categ|VehicleTypes}} | |types={{Categ|VehicleTypes}} | ||
− | | | + | |yr=yes |
+ | |rp=yes | ||
}} | }} | ||
− | Specifies whether this VehicleType can crush other | + | Specifies whether this VehicleType can crush other objects, including those labeled {{f|Crushable|no|link}}. Also apparently makes the vehicle approach mobile targets while firing its weapons at them in an attempt to crush them, rather than fire from stand-off range as normal units do, when ordered to attack. |
+ | |||
+ | This {{f|OmniCrusher|link}} should best have the tag {{f|OmniCrushResistant|yes|link}} set, to prevent two of the same type trying to crush each other. | ||
+ | |||
+ | |||
+ | ==See also== | ||
+ | *[[Who crushes whom]] |
Latest revision as of 11:39, 14 February 2013
Flag: | OmniCrusher |
File(s): | Rulesmd.ini |
Values: | boolean |
Special Values: | None |
Default: | no |
Applicable to: | VehicleTypes |
Specifies whether this VehicleType can crush other objects, including those labeled Crushable=no. Also apparently makes the vehicle approach mobile targets while firing its weapons at them in an attempt to crush them, rather than fire from stand-off range as normal units do, when ordered to attack.
This OmniCrusher should best have the tag OmniCrushResistant=yes set, to prevent two of the same type trying to crush each other.