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FirestormActiveAnim: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|rules(md).ini}} | |||
|types={{Categ|AudioVisual}} | |||
|values={{Values|string|[[Animations]]}} | |||
|ts=yes | |||
|fs=yes | |||
|ra2=no | |||
|yr=no | |||
|ra2obsolete=yes | |||
}} | |||
An animation played on all straight {{f|FirestormWall|yes|link}} sections once when the {{f|Type|Firestorm}} super weapon is activated. This tag has to be set to a valid animation if the Firestorm is used. | |||
{{f|FirestormActiveAnim}} is not available in {{ra2}} and {{yr}}. | |||
== See also == | |||
* [[FirestormWall]] | |||
* [[FirestormIdleAnim]] | |||
* [[FirestormGroundAnim]] | |||
* [[FirestormAirAnim]] |
Latest revision as of 23:33, 4 April 2015
Flag: | FirestormActiveAnim |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: Animations) |
Applicable to: | AudioVisual |
Logic related to FirestormActiveAnim, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
An animation played on all straight FirestormWall=yes sections once when the Type=Firestorm super weapon is activated. This tag has to be set to a valid animation if the Firestorm is used.
FirestormActiveAnim is not available in Red Alert 2 and Yuri's Revenge.