FirestormIdleAnim
| Flag: | FirestormIdleAnim |
| File(s): | rules(md).ini |
| Values: | Strings: Normal text. (Limited to: Animations) |
| Default: | GAFSDF_A |
| Applicable to: | AudioVisual |
| |
An animation played randomly on straight FirestormWall=yes sections when the Type=Firestorm super weapon is active. This tag has to be set to a valid animation if the Firestorm is used.
Notes
FirestormIdleAnim is not available in Red Alert 2 and Yuri's Revenge.
- In version 0.1, Ares reimplemented this logic, refer to documentation.
Anecdote
An interesting fact is: this flag was originally left over in Red Alert 2, but was removed during the development of Yuri's Revenge, until it was re-added in version Ares 0.A. However, the ChargeToDrainRatio, which originally served Firestorm alongside it, has been retained all along.
Firestorm system
[BuildingType]
- FirestormWall
- Firestorm.Wall (Ares Only)
[Projectile]
[General]
[CombatDamage]
[AudioVisual]
[SuperWeaponType]
- RechargeTime
- SW.ChargeToDrainRatio (Ares Only)
- SW.Unstoppable (Ares Only)
Map Trigger Actions