ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
SpyMoneyStealPercent: Difference between revisions
Jump to navigation
Jump to search
removing DeeZire's guide stuff |
mNo edit summary |
||
Line 8: | Line 8: | ||
}} | }} | ||
The percentage of total credits possessed by an enemy player stolen by a <tt>[[Agent]]=yes</tt> infantry, after it enters a structure with a positive [[Storage]] value. | The percentage of total credits possessed by an enemy player, that will be stolen by a <tt>[[Agent]]=yes</tt> infantry, after it enters a structure with a positive [[Storage]] value. | ||
==See also== | |||
* [[The Infiltration System#ra2yr|Infiltration system]] |
Latest revision as of 17:24, 7 June 2015
Flag: | SpyMoneyStealPercent |
File(s): | rules(md).ini |
Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
Default: | 5% |
Applicable to: | General |
The percentage of total credits possessed by an enemy player, that will be stolen by a Agent=yes infantry, after it enters a structure with a positive Storage value.