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Difference between revisions of "DeployFireWeapon"
From ModEnc
(updated from DeeZire's description) |
Millefeuille (talk | contribs) |
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|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
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− | + | On an object that has the ability to deploy through {{Tt|DeployFire}}, this specifies which weapon this object uses when it is deployed. Only '0' (meaning [[Primary]] and [[ElitePrimary]]) and '1' ([[Secondary]] and [[EliteSecondary]]) are valid. | |
+ | |||
+ | ==Notes== | ||
+ | * VehicleTypes which have {{Tt|DeployFire}} and {{Tt|IsGattling}} will always use their {{Tt|Weapon1}} when deployed. | ||
+ | |||
+ | ==See also== | ||
+ | * [[DeployFire]] |
Revision as of 04:13, 19 January 2016
Flag: | DeployFireWeapon |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 1 |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
On an object that has the ability to deploy through DeployFire, this specifies which weapon this object uses when it is deployed. Only '0' (meaning Primary and ElitePrimary) and '1' (Secondary and EliteSecondary) are valid.
Notes
- VehicleTypes which have DeployFire and IsGattling will always use their Weapon1 when deployed.