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Difference between revisions of "Trainable"

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m (Confirmed. I've had veteran Engineers and Dogs as a result of this before.)
(People REALLY should've chkd the code for promoted units BEFORE typing anything here)
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Specifies whether this object is subject to the [[Veterancy System]] and thus can be promoted.
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Specifies whether this object is subject to the [[Veterancy System]] and can thus be promoted.
  
Does not seem to prevent the object from receiving a promotion if it is in range of a veterancy [[crate]] bonus.
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It is believed that it doesn't seem to prevent the object from receiving a promotion if it is in range of a veterancy [[crate]] bonus because said objects had Trainable=yes even though they shouldn't have it (such as the 'Construction Excavator' ([CONA])).

Revision as of 16:53, 7 July 2017

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Trainable
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


Specifies whether this object is subject to the Veterancy System and can thus be promoted.

It is believed that it doesn't seem to prevent the object from receiving a promotion if it is in range of a veterancy crate bonus because said objects had Trainable=yes even though they shouldn't have it (such as the 'Construction Excavator' ([CONA])).