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TiberiumTransmogrify: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
The percentage chance that an InfantryType which does not have TiberiumProof=yes set will 'transmogrify' into the unit type defined by the SmallVisceroid= statement when they die through contact with Ore. Although parsed, this does not appear to get used in Red Alert 2 as the logic which causes Ore to inflict damage on infantry appears to have been disabled.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|General}}
|values={{Values|integer}}
|default=<undefined>
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
|tsobsolete=yes
}}
 
Possibly meant to be the chance infantry units dying of Tiberium causes 'transmogrify' into small Visceroids, or related to trees mutating into blossom trees. This flag is read, but never used anywhere.
 
== See also ==
* [[SmallVisceroid]]
* [[TiberiumDeathToVisceroid]]

Latest revision as of 23:01, 6 December 2019

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TiberiumTransmogrify
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: <undefined>
Applicable to: General

Logic related to TiberiumTransmogrify, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Possibly meant to be the chance infantry units dying of Tiberium causes 'transmogrify' into small Visceroids, or related to trees mutating into blossom trees. This flag is read, but never used anywhere.

See also