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TiberiumTransmogrify: Difference between revisions

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{{Flag
{{Flag
|name={{PAGENAME}}
|name={{PAGENAME}}
|files={{Categ|Scenarios}}
|files={{Categ|ini=rules}}
|types={{Categ|Basic}}
|types={{Categ|General}}
|values={{Values|integer}}
|values={{Values|integer}}
|default=<undefined>
|default=<undefined>
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}}
}}


Possibly meant to be the chance infantry units dying of Tiberium causes 'transmogrify' into small Visceroids. This tag is read, but never used anywhere.
Possibly meant to be the chance infantry units dying of Tiberium causes 'transmogrify' into small Visceroids, or related to trees mutating into blossom trees. This flag is read, but never used anywhere.


== See also ==
== See also ==
* [[SmallVisceroid]]
* [[SmallVisceroid]]
* [[TiberiumDeathToVisceroid]]
* [[TiberiumDeathToVisceroid]]

Latest revision as of 23:01, 6 December 2019

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TiberiumTransmogrify
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: <undefined>
Applicable to: General

Logic related to TiberiumTransmogrify, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Possibly meant to be the chance infantry units dying of Tiberium causes 'transmogrify' into small Visceroids, or related to trees mutating into blossom trees. This flag is read, but never used anywhere.

See also