ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
TiberiumTransmogrify: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
(4 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|ini=rules}} | |||
|types={{Categ|General}} | |||
|values={{Values|integer}} | |||
|default=<undefined> | |||
|ts=yes | |||
|fs=yes | |||
|ra2=yes | |||
|yr=yes | |||
|tsobsolete=yes | |||
}} | |||
Possibly meant to be the chance infantry units dying of Tiberium causes 'transmogrify' into small Visceroids, or related to trees mutating into blossom trees. This flag is read, but never used anywhere. | |||
== See also == | |||
* [[SmallVisceroid]] | |||
* [[TiberiumDeathToVisceroid]] |
Latest revision as of 23:01, 6 December 2019
Flag: | TiberiumTransmogrify |
File(s): | rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | <undefined> |
Applicable to: | General |
Logic related to TiberiumTransmogrify, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
Possibly meant to be the chance infantry units dying of Tiberium causes 'transmogrify' into small Visceroids, or related to trees mutating into blossom trees. This flag is read, but never used anywhere.