ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Bouncy: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Crimsonum (talk | contribs)
mNo edit summary
Crimsonum (talk | contribs)
Bouncy is obsolete in RA2 and YR.
 
(One intermediate revision by the same user not shown)
Line 7: Line 7:
|ts=yes
|ts=yes
|fs=yes
|fs=yes
|ets=yes
|hp=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|rp=yes
|rp=yes
|ra2obsolete=yes
}}<br />
}}<br />


If enabled, causes the weapon projectile to bounce a small distance on impact. However, some obstacles such as cliffs and enemy structures can normally prevent the projectile from proceeding (causing it to detonate). Slopes can also change the direction the projectile bounces, and can also affect on the speed of the projectile.
If enabled, makes the weapon [[projectile]] susceptible to {{f|Elasticity|link}}, which by default causes the projectile to bounce a small distance on impact. However, some obstacles such as cliffs and enemy structures can normally prevent the projectile from proceeding (causing it to detonate). Slopes can also change the direction the projectile bounces, and can also affect on the speed of the projectile.
 
In {{ra2}} and {{yr}}, while this flag is read, no code exists for it.

Latest revision as of 19:34, 4 January 2020

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Bouncy
File(s): Rules(md).ini
Values: Boolean
Default: No
Applicable to: Projectiles

Logic related to Bouncy, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.




If enabled, makes the weapon projectile susceptible to Elasticity, which by default causes the projectile to bounce a small distance on impact. However, some obstacles such as cliffs and enemy structures can normally prevent the projectile from proceeding (causing it to detonate). Slopes can also change the direction the projectile bounces, and can also affect on the speed of the projectile.

In Red Alert 2 and Yuri's Revenge, while this flag is read, no code exists for it.