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Inert: Difference between revisions

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Crimsonum (talk | contribs)
Un-Deezire'd
 
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{{DeeZireInclusion}}<br />
{{Flag
I am not entirely sure what this does. It does not appear in the RULES file, but I would guess that it is residual from Tiberian Sun where it may have determined whether or not the terrain itself can be damaged, in other words whether or not the terrain is deformable as a result of weapons fire and explosions - an effect which is disabled in Red Alert 2. It may also determine whether or not 'smudges' are allowed to be produced on this map as a result of explosions.
|name={{PAGENAME}}
|files={{Categ|Maps}} (single-player only)
|types={{Categ|SpecialFlags}}
|values={{values|booleans}}
|default=no
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
}}
 
When enabled, this flag causes damage from virtually all sources (weapons, particles, animations, etc.) to be nullified. The only known exception is the damage done by Tiberium on passing infantry, which remains unchanged.
 
Only works in single-player campaign maps.

Latest revision as of 21:35, 6 February 2020

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Inert
File(s): Maps (single-player only)
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: SpecialFlags


When enabled, this flag causes damage from virtually all sources (weapons, particles, animations, etc.) to be nullified. The only known exception is the damage done by Tiberium on passing infantry, which remains unchanged.

Only works in single-player campaign maps.