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This page should correctly be named "[SpecialFlags]"; it is wrong due to technical restrictions.

This map section specifies some special game conditions, most of them applicable only in a multiplayer scenario.

Applicable INI Flags

These tables show all INI flags applicable1 to SpecialFlags. The flags are grouped by the internal classes the flags are inherited from, and then listed in the order they are read in by the game. You can re-sort the rows by column values by clicking the arrow icons in the column headings. Each flag can be clicked to visit its page for detailed information.

Please note that this section is accurate only for Yuri's Revenge. All other C&C games use different sets of flags.

1 "Applicable" in this context means "read from the INI files". Certain flags listed here don't have any effect ingame , but they are read and in certain cases cause a crash if not present. Again, refer to each flag's individual page for detailed information.

INI File Section Key Value Type Default Value Adds to list
Maps [SpecialFlags] TiberiumGrows boolean
Maps [SpecialFlags] TiberiumExplosive boolean
Maps [SpecialFlags] TiberiumSpreads boolean
Maps [SpecialFlags] DestroyableBridges boolean
Maps [SpecialFlags] MCVDeploy boolean
Maps [SpecialFlags] InitialVeteran boolean
Maps [SpecialFlags] FixedAlliance boolean
Maps [SpecialFlags] HarvesterImmune boolean
Maps [SpecialFlags] FogOfWar boolean
Maps [SpecialFlags] Inert boolean
Maps [SpecialFlags] IonStorms boolean
Maps [SpecialFlags] Meteorites boolean
Maps [SpecialFlags] Visceroids boolean

See also