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PrerequisiteFactory: Difference between revisions

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Nighthawk200 (talk | contribs)
m Template Updated
Crimsonum (talk | contribs)
Specified BuildingTypes, as the AI ignores Prerequisite for UnitTypes.
 
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|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=Comma-separated list of strings (names of BuildingTypes)
|values=Comma-separated list of strings (names of BuildingTypes)
|special=None
|default=null
|default=null
|types={{Categ|General}}
|types={{Categ|General}}
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}}
}}


Lists [[BuildingTypes]] that count as FACTORY in the prerequisite system. For more information, see [[The Prerequisite System]].
Lists [[BuildingTypes]] that count as {{tt|FACTORY}} in the [[The Prerequisite System|prerequisite system]].
 
{{bugs}}
 
When determining if it can build a [[BuildingTypes|building]] that has {{tt|FACTORY}} as its [[prerequisite]], the AI actually checks for buildings listed in {{f|BuildWeapons|link}} and not {{f|{{PAGENAME}}}}.

Latest revision as of 06:31, 19 April 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: PrerequisiteFactory
File(s): Rules(md).ini
Values: Comma-separated list of strings (names of BuildingTypes)
Default: null
Applicable to: General


Lists BuildingTypes that count as FACTORY in the prerequisite system.

Bugs/Side-Effects/Unexpected Limitations

When determining if it can build a building that has FACTORY as its prerequisite, the AI actually checks for buildings listed in BuildWeapons and not PrerequisiteFactory.