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Proximity: Difference between revisions

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Updated based on latest research.
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{{Obsolete|from {{ra}} to {{yr}}}}
{{Obsolete|all games}}


According to the {{ini|rules|link}} comment, this flag should make the [[projectile]] detonate as soon as it reaches the same [[cell]] as the target, not necessarily the target itself. However, while the flag is read, it has no logic tied to it, therefore it does nothing.
According to the {{ini|rules|link}} comment, this flag should make the [[projectile]] detonate as soon as it reaches the same [[cell]] as the target, not necessarily the target itself. However, while the flag is read, it has no logic tied to it, therefore it does nothing.

Latest revision as of 17:30, 20 January 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Proximity
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: Projectiles


Logic related to Proximity, as a whole or in part, is obsolete in all games.

According to the rules(md).ini comment, this flag should make the projectile detonate as soon as it reaches the same cell as the target, not necessarily the target itself. However, while the flag is read, it has no logic tied to it, therefore it does nothing.