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IsBase: Difference between revisions

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=See also=
=See also=
*{{f|BaseNormal|link}}
*[[BaseNormal]]
*[https://github.com/electronicarts/CnC_Remastered_Collection/blob/7d496e8a633a8bbf8a14b65f490b4d21fa32ca03/REDALERT/TYPE.H#L600 IsBase in Red Alert source code.]
*[https://github.com/electronicarts/CnC_Remastered_Collection/blob/7d496e8a633a8bbf8a14b65f490b4d21fa32ca03/REDALERT/TYPE.H#L600 IsBase in Red Alert source code.]

Latest revision as of 20:19, 16 January 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsBase
File(s): N/A
Values: N/A
Applicable to: BuildingTypes


;psst....IsBase isn't a Rules flag

The above comment appears in the Red Alert 2 rules(md).ini file against the BaseNormal flag.

This flag is actually the game's internal name for a class field that corresponds to the rules(md).ini BaseNormal flag. It is not read from rules(md).ini, hence the comment. There are many examples in Tiberian Sun rules where buildings have IsBase=no when they should be having BaseNormal=no, so the purpose of the comment was probably to remind the Red Alert 2 developers not to repeat the same mistake. Yet there is one building in Red Alert 2, the Tech Outpost ([CAOUTP]), where this flag is mistakenly set instead of BaseNormal=yes. However, BaseNormal defaults to yes, so the intended effect is achieved anyway.

See also