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Difference between revisions of "DeployTime"
From ModEnc
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− | {{ | + | {{Flag |
− | Specifies the time, in | + | |values={{Values|float}} |
+ | |default=0.0 | ||
+ | |types={{Categ|TechnoTypes}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |hp=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |ares=yes | ||
+ | }} | ||
+ | |||
+ | Specifies the time, in minutes{{fnl|1}}, that this object takes to deploy [[passengers]] or [[factory|produced objects]]. This does ''not'' affect the duration it takes for a unit to deploy into a building or vice versa – that is controlled globally by {{f|BuildupTime|link}}. | ||
+ | |||
+ | This flag also controls the duration of a [[WeaponsFactory|weapons factory's]] [[DoorAnim|door animation]], if it has one. In other words, this flag controls how fast the door opens and closes. | ||
+ | |||
+ | {{fn|1|on 15 [[frames|FPS]], the default game speed.}} |
Latest revision as of 16:07, 14 June 2023
Flag: | DeployTime |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 0.0 |
Applicable to: | TechnoTypes |
Specifies the time, in minutes1, that this object takes to deploy passengers or produced objects. This does not affect the duration it takes for a unit to deploy into a building or vice versa – that is controlled globally by BuildupTime.
This flag also controls the duration of a weapons factory's door animation, if it has one. In other words, this flag controls how fast the door opens and closes.