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Difference between revisions of "IonCannonDamage"
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EvilRenegade (talk | contribs) m (Replacing Template:TTL with Template:F.) |
m (Fixed the type flag link + minor formatting changes) |
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|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
− | | | + | |ra2=yes |
+ | |yr=yes | ||
|rp=yes | |rp=yes | ||
− | |||
}} | }} | ||
− | In | + | In {{ts}}, specifies the amount of [[damage]] inflicted by a super weapon with {{f|Type|IonCannon|link}}. |
+ | |||
+ | Although this super weapon is not in {{ra2}}, you can still use map triggering to call related functions. | ||
==RockPatch Info== | ==RockPatch Info== | ||
− | [[Image:Rpo.png]] If you are using a | + | [[Image:Rpo.png]] If you are using a super weapon with {{f|Type|IonCannon|link}} in RockPatch version CE or higher, this flag will control the damage amount inflicted by your super. It is global to all super weapons with {{f|Type|IonCannon|link}}. |
Latest revision as of 15:57, 21 August 2023
Flag: | IonCannonDamage |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Special Values: | None |
Default: | 0 ? |
Applicable to: | CombatDamage |
In Tiberian Sun, specifies the amount of damage inflicted by a super weapon with Type=IonCannon.
Although this super weapon is not in Red Alert 2, you can still use map triggering to call related functions.