Difference between revisions of "ROF"
Speltercap (talk | contribs) (This is bs; whether an aircraft is a bomber or gunship is determined by projectile ROT (rot < 2 -> gunship), not weapon ROF.) |
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|ini=rules}} | ||
+ | |values={{Categ|Countries}} and {{Categ|Difficulty}}: {{values|float}}For {{Categ|Weapon|Weapons}}: {{values|unsigned integers}} | ||
+ | |default=1.0 ({{Categ|Countries}} and {{Categ|Difficulty}}), 0 for {{Categ|Weapon|Weapons}} | ||
+ | |types={{Categ|Countries}} (TS-YR), {{Categ|Difficulty}}(TS- YR), {{Categ|Weapon|Weapons}} | ||
+ | |ra=yes | ||
+ | |cs=yes | ||
+ | |am=yes | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | == In Weapons == | ||
+ | Specifies the "Rate of Fire" of this weapon. Measured in [[frames]] (15 frames = 1 second at game speed 3). Meaning, a weapon with ROF=90 must wait 90 frames after firing before being able to fire again. Doesn't apply to {{f|Burst|link}} weapons. If the object has both a primary and a secondary, it will waiting according to the ROF of the last weapon before firing the other. That is to say a [[Primary]] with ROF=60 will prevent a [[Secondary]] with a ROF=5 from firing for at least 60 frames, and in turn the Primary would need to wait 65 frames if there was that secondary fire inbetween. This is to prevent a ROF cheat by abusing the system. Explicitly, the one weapon cannot, even with target shuffling, fire in a shorter duration than it's ROF dictates. | ||
+ | |||
+ | == In Countries == | ||
+ | Specifies the "Rate of Fire" multiplier applied to all weapons owned by that country. | ||
+ | |||
+ | == In Difficulty == | ||
+ | Specifies the "Rate of Fire" multiplier applied to all weapons in that difficulty. |
Latest revision as of 09:05, 29 October 2023
Flag: | ROF |
File(s): | rules(md).ini |
Values: | Countries and Difficulty: Floating point values: Any decimal number (clearer range should be added in Template:Values).
For Weapons: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 1.0 (Countries and Difficulty), 0 for Weapons |
Applicable to: | Countries (TS-YR), Difficulty(TS- YR), Weapons |
In Weapons
Specifies the "Rate of Fire" of this weapon. Measured in frames (15 frames = 1 second at game speed 3). Meaning, a weapon with ROF=90 must wait 90 frames after firing before being able to fire again. Doesn't apply to Burst weapons. If the object has both a primary and a secondary, it will waiting according to the ROF of the last weapon before firing the other. That is to say a Primary with ROF=60 will prevent a Secondary with a ROF=5 from firing for at least 60 frames, and in turn the Primary would need to wait 65 frames if there was that secondary fire inbetween. This is to prevent a ROF cheat by abusing the system. Explicitly, the one weapon cannot, even with target shuffling, fire in a shorter duration than it's ROF dictates.
In Countries
Specifies the "Rate of Fire" multiplier applied to all weapons owned by that country.