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Difference between revisions of "InfantryReserve"
From ModEnc
Line 1: | Line 1: | ||
− | {{ | + | {{Flag |
− | Computer players will | + | |files={{Categ|ini=rules}} |
+ | |values={{Values|int}} | ||
+ | |types={{Categ|AI}} | ||
+ | |yr=yes | ||
+ | |ra2=yes | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ra=yes | ||
+ | |cs=yes | ||
+ | |am=yes | ||
+ | |tsobsolete=yes | ||
+ | }} | ||
+ | |||
+ | Computer players will build [[InfantryTypes|infantry]] for reserve as long as they have more credits than this. | ||
+ | |||
+ | == In {{ts}} To {{yr}} == | ||
+ | Although parsed, this flag does nothing. |
Latest revision as of 15:25, 3 April 2024
Flag: | InfantryReserve |
File(s): | rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Applicable to: | AI |
Logic related to InfantryReserve, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
Computer players will build infantry for reserve as long as they have more credits than this.