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Difference between revisions of "WarRatio"
From ModEnc
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− | {{ | + | {{Flag |
− | + | |files={{Categ|ini=rules}} | |
+ | |values={{Values|float}} | ||
+ | |types={{Categ|AI}} | ||
+ | |yr=yes | ||
+ | |ra2=yes | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ra=yes | ||
+ | |cs=yes | ||
+ | |am=yes | ||
+ | |tsobsolete=yes | ||
+ | }} | ||
+ | |||
+ | One of the computer controls that direct the makeup of a computer player's base. This specifies the percentage of a computer player's base, in terms of the number of [[BuildingTypes|buildings]], that should be composed of war factories (hardcoded to the building type {{tt|WEAP}}). | ||
+ | |||
+ | == In {{ts}} To {{yr}} == | ||
+ | Although parsed, this flag does nothing. |
Latest revision as of 22:41, 3 April 2024
Flag: | WarRatio |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Applicable to: | AI |
Logic related to WarRatio, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
One of the computer controls that direct the makeup of a computer player's base. This specifies the percentage of a computer player's base, in terms of the number of buildings, that should be composed of war factories (hardcoded to the building type WEAP).