ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "CarryOverMoney"

From ModEnc
Jump to: navigation, search
(modified the definition of CarryOverCap)
m
 
Line 1: Line 1:
 
{{DeeZireInclusion}}<br />
 
{{DeeZireInclusion}}<br />
Used in single player missions only. Fill a number. This is the percentage of credits inherited from the previous one. For example, filling 0.100000 is 10%. The specific amount of credits shall not exceed the value of CarryOverCap.
+
Used in single player missions only. Fill a number. This is the percentage of credits inherited from the previous mission. For example, filling 0.100000 is 10%. The specific amount of credits shall not exceed the value of CarryOverCap.

Latest revision as of 08:42, 12 June 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CarryOverMoney
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Used in single player missions only. Fill a number. This is the percentage of credits inherited from the previous mission. For example, filling 0.100000 is 10%. The specific amount of credits shall not exceed the value of CarryOverCap.